Burning Down Hours is Anti-Agile Because Working Software is the Primary Measure of Progress

This content is syndicated from Do It Yourself Agile by Damon Poole. To view the original post in full, click here.

A burn-down chart can use anything for the units, such as hours or points, but originally Scrum's burn-down chart tracked hours of work remaining in the iteration. Many people still use an hours-based burn-down chart as their primary measure of progress during an iteration. That’s a useful tool, but it is similar to tracking yardage in an (American) football game. It measures activity, but not accomplishment. After all, what percentage of a touchdown is 30 yards? Working Software is the Primary Measure of Progress One of the principles from the Agile Manifesto is "Working software is the primary measure of progress". But burning down hours is measuring and reinforcing progress against a plan without any requirement to have working software until the end of the iteration. That's pretty much the same as not having to have working software until the end of a waterfall release! This is one of the reasons that many people have moved away from burning down hours or supplemented it with other tools, such as burning up story points. Burning Up Points to the Rescue The Burn-up by points chart is one of the very best tools in Agile. It brings together many of the best aspects of Agile all in one place and gives you an instant heads up as to how you are really doing. The way a points-based burn-up chart works is simple. For the iteration you are about to commence, total up the story points in all of the stories you have targeted for that iteration. Let’s say it made up of two 5 point stories, two 3 point stories, one 2 point story and two 1 point stories. That’s a total of 20 story points. Make a chart with an X axis that represents all of the days in the iteration from the first day to the last day from left to right. Let’s say it is 10 days. The Y axis represents the number of story points completed and in this case would go from 0 to 20 story points. At the end of each day you tally up the story points associated with all of the stories that meet your definition of “done” and record the total on the chart. For instance, if you completed a 1 point story on the first day, nothing on the second day, and a 2 point story on the second day, your chart would have a 1 point bar for the first day, a 1 point bar for the second day, and a 3 point bar for the third day. A points-based burn-up chart lets you see graphically day-by-day how much progress you are making towards your goal. It only records accomplishment, not activity, and allows you to see if you are on track or getting behind. To me, this is exactly what is meant by "Working software is the primary measure of progress." Won't The Chart be Empty Until the End of the Iteration? At first you may think that the chart will show that you are behind for most of the iteration and catch up only at the end when QA is able to start testing and marking stories as done, but whenever the chart shows something other than a steady march to the end of the iteration, here are some of the questions you should be asking:
  • Are our user stories too big? Is that preventing QA from getting involved earlier?
  • Are people working on too many stories at once?
  • Are we unable to produce a stable build for QA to test?
  • Are developers producing a bunch of problems and then going on to the next story instead of helping QA resolve the problem?
  • Should the developers drop what they are doing and lend a hand writing automated tests?
Using a points-based burn-up chart gives everybody, from team to manager to the organization as a whole, an instantly understandable picture of the health of the project and team. It simplifies the life of the manager because if it indicates a problem anybody can stand up and say “hey team, we’re messing up, what are we going to do about it team?” A burn-up chart reinforces the following ideas:
  • Use story points for estimation, it enables whole-team thinking such as this whole-team metric.
  • Make stories as small as possible to get them done as fast as possible to keep the focus on accomplishment rather than activity
  • Have as co-located and as cross-functional a team as possible to enable the fastest possible turn-around time on stories
  • Enable the team to work as a team and to manage more things on their own
Unlike Burning Down Hours,  Burning up by Points is Fully Automatic! You may not be ready to give up burning down hours yet, but there's no reason you can't use both. And most Agile Project Management tools, such as Rally and Version One, will generate a points-based burn-up chart for you automatically. There's one more reason you may want to consider moving from burning down hours to burning up points, assuming your user stories are small enough in general and you are mostly getting stories done all the way through the iteration. In my experience, team members don't really like having to enter their hours remaining for their tasks every day, often forget to do it, and it keeps the focus on activity rather than accomplishment. Also, the only manual step required is to mark the story done, which helps to make the whole process much smoother.

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